Find Clementine:
This filter was designed for Toronto alt R&B singer Lou Val for his latest single Clementine. It utilizes pariticle generation, animation, and object interaction. The filter is set up as a game in which the user must tap the remote to change channels of static until they find the channel that is broadcasting his single
Try it here
AR Business Card:
This filter was developed to work in tandem with our business cards. The back of our cards have a QR code that takes the user to our private Instagram filter which they can interact with to learn more about us
Force Majeure Virtual Access Card + Instagram Filter:
This product was developed in partnership with Salvatore Paradise. The physical card was developed in tandem with a corresponding Instagram filter utilizing target tracking and animation. In addition to being a digital download card it also works in harmony with the filter to display and interactive track list and liner notes for the album. In this example the filter is dependent on the product to be engaged and therefore those who have not purchased the physical product can not access the filter.
It was developed as part of a collection of filters for Salvatore Paradise’s Force Majeure Blue Edition Launch Event & Virtual Exhibit.
The exhibit:
This filter is a to-scale recreation of CAPSUL Studio in Toronto and utilizes plane tracking to allow the user to explore in real space. The filter allows the user to use their phone as virtual lense into a digital room, the user may walk around, explore at their leisure, and pan their phone to look around. They may also interact with objects by tapping them
Drum machine:
This filter is a simple pad trigger system that allows users to trigger various drum sounds corresponding to each 2D pad. By combining different sounds and rhythms users can create ther own compositions
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Particle sculpting:
This filter utilizes static particle generation and plane tracking allowing the user to create freehand sculptures by tapping and holding their phone screen and moving it around in real space. Particles will remain frozen in space for 10 seconds before disappearing
Try it here